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Grangeat-based 2D/3D image registration
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#include <ProjectDRR.h>
Public Attributes | |
| texture_t | inputTexture {} |
| Vec< Vec< double, 4 >, 4 > | homographyMatrixInverse {} |
| Vec< double, 2 > | outputOffset {} |
| Vec< double, 2 > | detectorSpacing {} |
| double | lambdaStart {} |
| FloatType | stepSize {} |
| int64_t | samplesPerRay {} |
| Vec<double, 2> reg23::ProjectDRR< texture_t >::CommonData::detectorSpacing {} |
| Vec<Vec<double, 4>, 4> reg23::ProjectDRR< texture_t >::CommonData::homographyMatrixInverse {} |
| texture_t reg23::ProjectDRR< texture_t >::CommonData::inputTexture {} |
| double reg23::ProjectDRR< texture_t >::CommonData::lambdaStart {} |
| Vec<double, 2> reg23::ProjectDRR< texture_t >::CommonData::outputOffset {} |
| int64_t reg23::ProjectDRR< texture_t >::CommonData::samplesPerRay {} |
| FloatType reg23::ProjectDRR< texture_t >::CommonData::stepSize {} |